# Curses::Widget::Tutorial.pod -- Widget Usage Tutorial # # (c) 2001, Arthur Corliss # # $Id: Tutorial.pod,v 1.2 2002/11/04 00:44:04 corliss Exp corliss $ # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # ##################################################################### =head1 NAME Curses::Widget::Tutorial -- Widget Usage Tutorial =head1 POD VERSION $Id: Tutorial.pod,v 1.2 2002/11/04 00:44:04 corliss Exp corliss $ =head1 DESCRIPTION Usage of any given widget is fairly simple, but plenty of flexibility is built into the system in order to allow you to completely control every aspect of their behaviour. =head2 ENVIRONMENT Due to the usage of Curses constants and the way that the screen is controlled, care must be taken in how the running environment is set up. To begin, one would initiate a Curses session on the console in a typical fashion: $mwh = new Curses; We then turn off echoing, since the widgets will determine what and were any input is sent to the display: noecho(); I typically use half-blocking input reads, since there may be periodic routines that I want to run while waiting for input. If you're comfortable with that, you can do the same: halfdelay(5); Next, I turned on cooked input, since the widgets make heavy use of constants for recognising special keys: $mwh->keypad(1); Finally, we set the cursor visibility to invisible, since the widgets will provide their own as necessary: curs_set(0); From this point, we're not ready to start splashing widgets to the screen and start handling input. =head1 USAGE INSTRUCTIONS =head2 BASIC USAGE When using the widgets, you must have B line for each type of widget used in your program. In addition, it's good practice to include the base class as well, since it provides some useful functions for handling both reading input and managing colour pairs. Example: ======== use Curses; use Curses::Widgets; use Curses::Widgets::TextField; # Initialise the environment $mwh = new Curses; noecho(); halfdelay(5); $mwh->keypad(1); curs_set(0); Next, we instantiate the widget(s) we want to use. $tf = Curses::Widgets::TextField->new({ X => 5, Y => 5, COLUMNS => 10, CAPTION => 'Login' }); One thing you need to remember is that B (and B, for those widgets that support it) always pertain to the I area in the widget. If the widget supports a bordered mode, the actual dimensions will increase by two in both the Y and the X axis. In other words, since TextFields have borders on by default, the actual number of columns and lines that will be used by the above widget is 10 and 3, respectively. To cause the widget to display itself, call the B method: $tf->draw($mwh, 0); The first argument is a handle to the window in which you want the widget to draw itself. All widgets are drawn in derived windows. The second argument should be a Perlish boolean value which instructs the draw method whether or not to draw the cursor. When you're ready to accept input, the simplest method is to use the B method: $tf->execute($mwh); This method is a blocking call until the widget is fed a character matching the class defined by FOCUSSWITCH ([\n\t] by default). Until it recieves a matching character, the widget will respond appropriately to all user input and update the display automatically. Once the B method call exits, you can retrieve the final value of the widget via the B method: $login = $tf->getField('VALUE'); =head2 ADVANCED USAGE You may have a need to run period routines while waiting for (or handling) user input. The simplest way add this functionality is to create your own input handler. The default handler (provided by Curses::Widgets: B) is coded as such: sub scankey { my $mwh = shift; my $key = -1; while ($key eq -1) { $key = $mwh->getch; } return $key; } If, for example, we wanted that function to update a clock (the actual code for which we'll pretend is in the B function) we could insert that call inside of our new input handler's while loop: sub myscankey { my $mwh = shift; my $key = -1; while ($key eq -1) { $key = $mwh->getch; update_clock($mwh); } return $key; } We can then hand this function to the widgets during instantiation, or via the B method: $tf = Curses::Widgets::TextField->new({ X => 5, Y => 5, INPUTFUNC => \&myscankey }); -- Or -- $tf->setField(INPUTFUNC => \&myscankey); Another way to handle this is to set up your own loop, and instead of each widget calling it privately, handle all input yourself, sending it to the appropriate widget via each widget's B method: while (1) { while ($key eq -1) { $key = $mwh->getch; update_clock($mwh); } # Send numbers to one field if ($key =~ /^\d$/) { $tf1->input($key); # Send alphas to another } elsif ($key =~ /^\w$/) { $tf2->input($key); # Send KEY_UP/DOWN to a list box } elsif ($key eq KEY_UP || $key eq KEY_DOWN) { $lb->input($key); } # Update the display foreach ($tf1, $tf2, $lb) { $_->draw($mwh, 0); } } This is a rather simplistic example, but hopefully the applications of this are obvious. One could easily set hot key sequences for switching focus to various widgets, or use input from one widget to update another, and so on. =head2 CONCLUSION That, in a nutshell, is how to use the widgets. Hopefully the system is flexible enough to be bound to the event model and input systems of your choice. =head1 HISTORY 2001/12/09 -- First draft. =head1 AUTHOR/COPYRIGHT (c) 2001 Arthur Corliss (corliss@digitalmages.com) =cut